splitting the bar overlay from the bar object. keybinds are next, and the groundwork should be laid so that we can get into it with making the controller we discussed.
the bar and the overlay are still bound together. there is no point in breaking the link until we have created the controller. bar snapping is probably also broken now
splitting the bar overlay from the bar object. keybinds are next, and the groundwork should be laid so that we can get into it with making the controller we discussed.
the bar and the overlay are still bound together. there is no point in breaking the link until we have created the controller. bar snapping is probably also broken now