brittyazel / Neuron

A full-featured World of Warcraft action bar and interface replacement addon
https://www.curseforge.com/wow/addons/neuron
MIT License
30 stars 20 forks source link

10.1 bug #507

Closed Addonman closed 1 year ago

Addonman commented 1 year ago

Message: Interface/AddOns/Neuron/Objects/Bar.lua line 72: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: NeuronExitBar1:SetPoint. Debug:

[string "@Interface/AddOns/Neuron/Objects/Bar.lua"]:72: new() [string "@Interface/AddOns/Neuron/Neuron-Startup.lua"]:73: CreateBarsAndButtons()

  Interface/AddOns/Neuron/Neuron.lua:65
  ...AddOns/Accountant/Libs/AceAddon-3.0/AceAddon-3.0.lua:61

string "@Interface/AddOns/Accountant/Libs/AceAddon-3.0/AceAddon-3.0.lua":494: InitializeAddon()

  ...AddOns/Accountant/Libs/AceAddon-3.0/AceAddon-3.0.lua:611

Locals: (*temporary) = defined =[C]:-1

Addonman commented 1 year ago

Count: 1 Message: Interface/AddOns/Neuron/GUI/MainWindow.lua line 85: attempt to index field 'currentBar' (a nil value) Debug:

[string "@Interface/AddOns/Neuron/GUI/MainWindow.lua"]:85: PopulateEditorWindow() [string "@Interface/AddOns/Neuron/GUI/MainWindow.lua"]:70: CreateEditor() [string "@Interface/AddOns/Neuron/Neuron-MinimapIcon.lua"]:56: Minimap_OnClickHandler() [string "@Interface/AddOns/Neuron/Neuron-MinimapIcon.lua"]:27: OnClick()

  Interface/AddOns/Bazooka/Bazooka.lua:1414

Locals: (temporary) = "LeftButton" (temporary) = false (*temporary) = defined =[C]:-1

brittyazel commented 1 year ago

I'll take a look when I can, thanks.

TruthNZ commented 1 year ago

I resolved it by commenting out line 72 completely. Not sure what the side effects of that might be tho.

brittyazel commented 1 year ago

Yeah this one is a bit strange. I got the same error on a different addon of mine as well, so it seems like blizz is doing something different with how frames are working. Your comment seems to do the trick though, and I don't see any adverse effects. I was a bit caught off guard with the way bar dragging works now, with the blue box moving first and then the bar itself snapping once placed. That must be something @ylixir added.