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britzl
/
defold-input
Simplify input related operations such as gesture detection, input mapping and clicking/dragging game objects
MIT License
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Clear gesture state regardless of number of touch points
#45
britzl
opened
2 weeks ago
0
Small typo
#44
BSDGuyShawn
closed
2 weeks ago
0
Multi touch gesture not clears it's state
#43
Laminariy
opened
2 weeks ago
3
cursor.OVER reporting game object under (lower z) the tompost game object
#42
BSDGuyShawn
closed
3 weeks ago
3
Sometimes pinch ratio != 1 in the begining of the gesture
#41
nanaktaev
closed
1 month ago
0
Incorrect offset of analog stick when parent is scaled
#40
Fossean1
opened
1 month ago
3
iOS onscreen controls: action.x / action.y are always 0 on button release
#39
lharder
closed
6 months ago
1
Defect in multitouch handling on iOS devices
#38
lharder
closed
6 months ago
2
OnScreen: Changing analog stick position to where a user touches
#37
ProgrammingLife
closed
6 months ago
1
Adding textbox modul and example
#36
Azurac
closed
6 months ago
4
Cursor.listen not working with url strings
#35
pabaucom
closed
9 months ago
0
Update onscreen.lua to handle switch to multitouch mode on iOS (#33)
#34
aglitchman
closed
1 year ago
0
Enabling multitouch breaks onscreen analog controls on HTML5 builds running in iOS Safari
#33
Makoren
closed
1 year ago
1
feat: add ability to detect repeated press from defolds action
#31
Jerakin
closed
1 year ago
1
Cursor demo works partitially
#30
realstudent
closed
1 year ago
0
Request: Example of a "dropzone" for detecting whether a game object is over a set of coordinates
#29
sominator
closed
1 year ago
2
Updated onscreen documentation
#28
Sandstedt
closed
2 years ago
0
Double tap is determined as a single tap at the same time
#27
rosen-krantz
closed
2 years ago
1
Cursor following the mouse - Position passed to cursor from update function => conflicts
#26
Ragetto
opened
2 years ago
1
Request: Cursor teleports to mouse position when clicking anywhere (super important for mobile games)
#25
Ragetto
closed
1 year ago
2
Added origin_x and origin_y to drag events, and event_only_drag option
#24
Trevortni
closed
2 years ago
1
Pinch gesture isn't cancelled if interrupted by locking the screen
#23
dri-richard
closed
1 year ago
0
Clear drag_state if dragging_cancelled
#22
Trevortni
closed
2 years ago
0
Request: Distance from origin on drag
#21
Trevortni
closed
1 year ago
6
Drag events after canceling drag
#20
Trevortni
closed
2 years ago
27
Suggestion: Event-only, axis-bound, and abortable/fixed-distance dragging
#19
Trevortni
closed
2 years ago
12
Bindings and gamepads
#18
brettmjohnson
closed
2 years ago
4
Green aliens can't be dragged in cursor_and_camera example
#17
dri-richard
closed
2 years ago
2
The cursor_out message is not sent to game objects
#16
u546342
closed
3 years ago
0
Cursor registering click at multiple places
#15
mikson60
closed
3 years ago
2
Gestures doesn't have default value for multitouch
#14
Apetzu
closed
3 years ago
1
No description about input_bindings in README
#13
wsjscss
closed
3 years ago
1
Post message parameters
#12
Sayuris1
closed
4 years ago
1
If you delete the object being moved, then we get the error
#11
notbadgun
closed
4 years ago
0
There's a problem with the cursor (drag)
#10
notbadgun
closed
4 years ago
2
Please add a new property for the cursor script
#9
notbadgun
closed
4 years ago
2
cursor.script doesn't really send messages to game objects.
#8
theoybema
closed
4 years ago
1
Combine the cursor module and the gesture module
#7
DonsWayo
closed
1 year ago
3
All states in gestures.two_finger are false
#6
Jerakin
closed
5 years ago
1
Can not use gui.clone as buttons
#5
Jerakin
closed
5 years ago
1
Can't unregister a button if supplied id is a string
#4
Jerakin
closed
5 years ago
1
Trying to unregister a node gives an error
#3
Jerakin
closed
5 years ago
0
Pinch zoom gestures with multi touch
#2
subsoap
closed
6 years ago
1
Button callback executes three times
#1
abigpotostew
closed
6 years ago
1