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britzl
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defold-orthographic
Orthographic camera functionality for the Defold game engine
MIT License
152
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18
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Updated camera.lua
#73
NighelNijhuis
closed
1 month ago
1
Camera still shaking with proxy time_step set to 0
#72
rzuf79
opened
3 months ago
0
screen_to_world and FarZ
#71
zendorx
opened
4 months ago
6
Camera jitters if you follow an object that moves in the fixed_update function
#70
Fossean1
opened
5 months ago
1
Update orthographic.render_script
#69
notbadgun
closed
5 months ago
0
Regression: "argument #1 contains one or more values which are not numbers" after back from sleep
#68
Scmorrka
closed
6 months ago
0
Smaller fixes to examples
#67
redoak
closed
6 months ago
1
Reduce allocations on update
#66
redoak
opened
7 months ago
0
Fix world_to_window
#65
NaakkaDev
closed
7 months ago
0
Add world_to_window function
#64
dri-richard
closed
9 months ago
0
No world_to_window function
#63
dri-richard
opened
9 months ago
1
Update defos version
#62
tiberiuichim
closed
9 months ago
1
fixed a typo in Quick Start
#61
matyuschenko
closed
11 months ago
0
Collection proxy
#60
lipingyang1
closed
9 months ago
1
Confusion regarding screen and window coordinates
#59
wistpotion
opened
1 year ago
1
Jitter on game object movement using ortho render script and camera.go
#58
ghost
closed
1 year ago
0
minor error in camera.follow documentation
#57
Jerakin
closed
1 year ago
1
Fixed broken link in README
#56
wistpotion
closed
1 year ago
0
Broken link
#55
wistpotion
closed
1 year ago
0
Implement frustum culling
#54
8bitskull
closed
2 years ago
0
Drag to scroll
#53
DerMakaber
closed
2 years ago
1
Use viewport width and height in projection calcs
#52
britzl
closed
2 years ago
0
camera.follow not working due to NAN value in camera_world_pos vector
#51
Caue-Aron
closed
2 years ago
6
Custom viewport with aspect ratio different than window
#50
whiteboxdev
closed
2 years ago
1
Typo in the readme
#49
lost-in-hub
closed
2 years ago
1
Disabled stencil test
#48
Sayuris1
closed
2 years ago
0
Disable stencil test
#47
Sayuris1
closed
2 years ago
1
Missed variables in window_to_world method
#46
u546342
closed
3 years ago
0
[QUESTION] What would be equivavlent to older version of camera.set_window_size() ?
#45
Dzuvan
closed
3 years ago
2
Viewport position controls cause errors and crash build
#44
brettmjohnson
closed
3 years ago
1
Weird issue with text over boxes.
#43
NaughtyMoleGames
closed
3 years ago
1
Camera needed for GUI?
#42
NaughtyMoleGames
closed
3 years ago
2
Added support for camera viewport
#41
britzl
closed
3 years ago
0
Cropping support
#40
brettmjohnson
opened
3 years ago
7
Breaking change to camera.world_to_screen() in v2.11.2.
#39
totebo
closed
3 years ago
2
Typo in variable name
#38
u546342
closed
3 years ago
1
Maybe fix trouble with bounds
#37
3vilWind
closed
3 years ago
1
Fix bounds with FIXED_AUTO projection
#36
3vilWind
closed
3 years ago
0
Bounds are not working for me at all
#35
abadonna
closed
3 years ago
2
screen_to_world return a z value of 1
#34
gianmichelemariani
closed
3 years ago
1
window.get_size is nil?
#33
notexplosive
closed
3 years ago
3
Camera gets offset when resizing window and using bounds
#32
JustAPotota
closed
3 years ago
6
Camera.bounds() causes game object's position to increase enormously
#31
ghost
closed
4 years ago
5
[Needs Review] implementing backward compatible follow multi-target
#30
dev-masih
opened
4 years ago
4
update defos library
#29
dev-masih
closed
4 years ago
1
When switching between two collections containing Orthographic, the console returns errors.
#28
vgreen7
closed
4 years ago
4
There is no way of knowing when set_zoom has been actioned.
#27
totebo
closed
5 years ago
0
Documentation for animate with "zoom"
#26
totebo
closed
5 years ago
1
Add option to teleport to followed object at init
#25
subsoap
closed
5 years ago
0
Zoom not working
#24
jamesaorson
closed
5 years ago
1
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