Closed MinchukSergei closed 2 years ago
Thank you for the report. Could you please describe the scenario in more detail?
@britzl, Hi.
Yes, both are monarch screen. Let me describe in details:
A - this is the simple screen B - is popup
Set in A "timestep below popup" to 0 to make it paused when B is opened.
So, game is unpaused 1 second earlier than we expect (or maybe only me :) )
I found the workaround:
Thank you. That clarifies the issue. It seems to me that I should change the logic in Monarch to reset the timestep after the animation has finished.
Yes, I think it's more natural and intuitive/correct. Thank you!
There are no possibility to set timestamp to 0 using monarch because it resets it each time.
1) Popup transition is started 2) Timestamp almost instantly reset to 1 3) Game continued 4) Popup transition is done
In that case game run 0.5 - 1 sec (depending on popup back transition duration) and I don't know how to avoid this.