Closed britzl closed 9 months ago
If standing on ground with a horizontal scale (x) different than 1 will affect horizontal movement.
Discussed here: https://forum.defold.com/t/platypus-player-speed-too-fast-using-regular-collision-shapes/64478/3?u=britzl
I will not fix this. The recommendation is to use one unscaled go with the collision shape and then if you really need to scale the graphics it can be done in a separate game object.
If standing on ground with a horizontal scale (x) different than 1 will affect horizontal movement.
Discussed here: https://forum.defold.com/t/platypus-player-speed-too-fast-using-regular-collision-shapes/64478/3?u=britzl