brlrt / away3d

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Sprite3D has color border outline of the WireColor mesh beneath it. Intended? #128

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
Create a Sprite3D and position it so that it lies over a mesh with 
WireColorMaterial. 

What is the expected output? What do you see instead?
I expect to see the Sprite as it should be with the WireColor mesh beneath it, 
but instead the sprite has the outline color of the WireColorMaterial.

What version of the product are you using? On what operating system?
3.5.1 latest trunk

Please provide any additional information below.
Sprite3D doesn't seem to work well with any clipping other than the default 
rectangle clipping. I cannot get my sprites to show with frustum clipping even 
though they fit entirely in the view and show up when I use the default 
clipping.

Original issue reported on code.google.com by rentakni...@gmail.com on 15 Aug 2010 at 10:31