brlrt / away3d

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Sprite3D Visual Glitches with Object3D when using Renderer.INTERSECTING_OBJECTS #45

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. view = new View3D({scene:scene, camera:camera,
renderer:Renderer.INTERSECTING_OBJECTS});
2. sprite = new Sprite2D(new Sprite_bmd(512, 512));
3. cube = new Cube({width:2.5, height:2.5, depth:2.5, y:-1.25});

What is the expected output? What do you see instead?
We should see a sprite cleanly cut by the cube at it's midway. Instead, the
entire cube mesh begins to breakdown. This may be related to Issue35
http://code.google.com/p/away3d/issues/detail?id=35.

Tests with deltaZ and ownSession will not solve the issue. The only
available measure I've discovered to remedy the issue is to switch to
Renderer.CORRECT_Z_ORDER, with some issues with Clipping. Perhaps Planes
are the solution for the time being.

What version of the product are you using? On what operating system?
I'm publishing with FP9 and haven't tested the results in FP10. This is Mac
OSX.

Please provide any additional information below.

Original issue reported on code.google.com by robinlhu...@gmail.com on 1 Jun 2009 at 9:03