Open GoogleCodeExporter opened 8 years ago
Away3DLite 1.0 renderer not check faces under mouse cursor then bothsides=true in method Renderer.getMouseFace(x:Number, y:Number):void code if ((v0x*(y - v1y) + v1x*(v0y - y) + x*(v1y - v0y)) < -0.001) continue; if ((v0x*(v2y - y) + x*(v0y - v2y) + v2x*(y - v0y)) < -0.001) continue; if ((x*(v2y - v1y) + v1x*(y - v2y) + v2x*(v1y - y)) < -0.001) continue; my resolution if (_face.mesh.bothsides && (v0x*(v2y - v1y) + v1x*(v0y - v2y) + v2x*(v1y - v0y)) < -0.001) { if ((v0x*(y - v1y) + v1x*(v0y - y) + x*(v1y - v0y)) > 0.001) continue; if ((v0x*(v2y - y) + x*(v0y - v2y) + v2x*(y - v0y)) > 0.001) continue; if ((x*(v2y - v1y) + v1x*(y - v2y) + v2x*(v1y - y)) > 0.001) continue; } else { if ((v0x*(y - v1y) + v1x*(v0y - y) + x*(v1y - v0y)) < -0.001) continue; if ((v0x*(v2y - y) + x*(v0y - v2y) + v2x*(y - v0y)) < -0.001) continue; if ((x*(v2y - v1y) + v1x*(y - v2y) + v2x*(v1y - y)) < -0.001) continue; }
Original issue reported on code.google.com by System.g...@gmail.com on 26 Sep 2009 at 6:22
System.g...@gmail.com
Original issue reported on code.google.com by
System.g...@gmail.com
on 26 Sep 2009 at 6:22