brlrt / away3d

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WireframeMaterial colliding model with CORRECT_Z_ORDER or INTERSECTING_OBJECTS #88

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Create or load a model
2. Add a WireCube, or a Mesh with segments and a WireframeMaterial,
intersecting the model
3. Set the renderer quality to CORRECT_Z_ORDER or INTERSECTING_OBJECTS

What is the expected output? What do you see instead?
- Expected : a wireframe intersecting the model.
- Instead : as expected, but random triangles from the model and random
segments from the wireframe are not rendered. The missing parts seem to be
chosen randomly; it still changes with the point of view.

What version of the product are you using? On what operating system?
- Away3D 3.4.0
- Adobe Flex Builder 3
- Flash Player 10
- Windows XP

Please provide any additional information below.
- With a BASIC renderer quality, no problem
- Goddammit I just need to display a BoundingBox ! Calculating it correctly
was difficult already :)

Original issue reported on code.google.com by aurelien...@gmail.com on 13 Jan 2010 at 5:21

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