Closed flarb closed 8 years ago
Yea that'll make it easier to use I guess. We also need layer ordering (layer thing is already in the dev branch and coming to master tonite/tomorrow) as well but guess I'll create another issue for that. Thanks man!
done in be37aa5b04893a40753ac80791afd950c45b4a04
I modified the Factory class to have a material member:
public Material objectMaterial;
And then in each Factory's subclass, I assign that material to the mesh after it's created. I can merge this change in, I suppose. But it's a simple fix to make. That way you can easily change the color of the buildings, water, etc. upon creation.