Closed flarb closed 8 years ago
well the easiest way to solve that is to make any world object, a child to the its tile but still yea, there should be an option to disable that. I mean it's there just so that people cannot walk into the float.max but majority of users probably won't need that anyway.
Ah I get it--well maybe you should make it a checkbox option in the inspector. I can see uses for both ways.
pushed this on dev branch, can you please let me know if you try it out?
pushed on master branch, it's optional now
Maybe there's a better way to do this, but I can't place 3D objects on top of the map in world coordinates (say, a monster 4 units away from the player in world units) because the camera / player is reset back to 0,0,0, when he moves off the screen and the tiles are dynamically loaded.
I guess you could either not reset the camera/player position, or maybe we need a function that converts lat/lng to world coordinates based on the current player location--and then those game objects can have their world position updated based on their lat/lng whenever the camera resets?