Closed PgnDvd closed 8 years ago
are you trying a webgl build? I honestly doubt that'll work. Other than that, it looks like an internal error and those paths are not even mine. It says somethings about SSAA there so I might forgot some SSAA asset files, you can check and delete them as well. (check camera for missing scripts) That's all I can think of.
Yes, I was trying to build for webgl (sorry, I'm quite new to Unity). Which platform you usually target when building? Do you think it will ever support webgl build?
I'm currently working on desktop, will probably move to mobile after fixing some issues. I really don't want to work with web builds as they are generally problematic, not popular or useful. If you're aiming for web builds though, I would highly suggest stripping it down and using a very simplified version of it. I doubt it can handle all of it (and there are much more coming).
When trying to build inserting only the CachedDynamicLoader as a scene I get the following error and no build files are generated. I think is because some paths with mixed separators (I'm on Windows) like this: "C:\Tactics\OpenMap3/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml"
Can you point me at the settings files where these paths are set?
Here is the message extracted from the log