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Constant Brightness Heatmap + Shadows / 3D #13

Open brodieG opened 5 years ago

brodieG commented 5 years ago

Idea that the value vs "relative difference" balance of heatmaps can be resolved by using a constant brightness color scheme (e.g. default ggplot hue wheel, making sure endpoints are different), and orthogonally using shadows / 3D to give the overall depth perception.

This should allow more precise matching of absolute values to a scale, while also giving an overall relative sense of depth.

Isometric or not?

brodieG commented 5 years ago

WebGL vs RGL?