Open GoogleCodeExporter opened 8 years ago
Some things to keep in mind...
FlyCam's only purpose is to map keyboard+mouse (and alternately joystick) to a
Camera. Once the keyboard and mouse are gone, I'm not sure it makes sense to
use FlyCam.
There are other controls schemes other than on-screen controls. For example,
touching and holding to fly forward, drag to turn, etc.
On screen controls should be able to be heavily customized by the game so that
they fit in with the rest of the style.
On screen controls are likely to cover up normal HUD elements for apps that
didn't specifically ask for them. They would cover up the normal HUD stats on
any test apps.
I really think the app needs to be actively involved in its own UI layout for
different platforms but I know I'm the minority in that thinking... but I think
the above is true regardless.
Perhaps a nice default for flycam would be to enable drag to turn by default on
platforms with only a touch screen. And then add a click+hold to fly feature
which might be nice even for mouse-based apps. This would allow the JME tests
and stuff to work by default on touch-screen only devices without interfering
with normal UI elements.
Original comment by PSpee...@gmail.com
on 28 Sep 2012 at 5:01
Note: this comment: "FlyCam's only purpose is to map keyboard+mouse (and
alternately joystick) to a Camera. Once the keyboard and mouse are gone, I'm
not sure it makes sense to use FlyCam."
...was specifically in relation to the idea of trying to shoehorn virtual
joysticks in. I'm not sure it makes sense to add fake devices just to keep
using a class that is really only a mapping from a set of devices to a camera.
It is easy enough just to create another camera control in that case.
I was originally a fan of the idea of virtual joysticks and almost include it
as a built-in concept in the joystick rewrite. But the more I thought of it,
the more it seemed like a bad idea. Like a Java app using web services to talk
to itself... lots of round trip for no good reason.
Original comment by PSpee...@gmail.com
on 28 Sep 2012 at 5:04
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 30 May 2012 at 12:22