Closed geroge-011 closed 7 years ago
I'm wondering about this one, dude.
The issue here is that if we broadcast commands over the network, things might get laggy at a higher player count, which is true. However the suggestion of having the warnings display client-side with a waitUntil would also depend on variables being broadcast over the network, which in the end basically amounts for the same problem.
It's difficult to work on this for two reasons: like I said, it might not work as expected, and second it will be a lot of work to refactor all the code which currently works.
Yes, but it's easier to broadcast a single publicvariable to 50 clients than it's to broadcast a complicated globalExecute over 20 clients. Because a single variable is less bytes to send than a line of code.
But it's nothing urgent or important as we don't get that many players
Using CBA_fnc_globalExecute with a high amount of players might cause issues due to the amount of code sent, don't you think?
Why not use a waitunitl on each client instead, which will be triggerd by a publicvariable instead?