Having a Casualty Cap for players set to 100% will usually result in a mission being failed when there is only 1 player.
Cause is most likely due to allPlayers not returning all players near start of the mission, https://feedback.bistudio.com/T166966.
Having a Casualty Cap for players set to 100% will usually result in a mission being failed when there is only 1 player. Cause is most likely due to
allPlayers
not returning all players near start of the mission, https://feedback.bistudio.com/T166966.