Open zivky opened 5 months ago
Seems correct to me and should be a way better gameplay experience. We could then hide the reset chat button even further. The problem here is that the epilogues should be suspect specific and then give information about what went wrong, but in a way where it does not give away the answers. E.g. you have the correct suspect but no information that is correct with it. That is an unsuccesfull sovle. How would that be handled? And how would it be handled when nothing is correct?
The more I think about it, I'm leaning more towards letting players solve correctly even if they only name the criminal. Sure, you may cheat by just going through all of them, but that's fine with me since you can cheat now anyway if you really want to. Still, I get your suggestion that there should be different things whenever you mention. I would like to move to a single accusation event. Right now, I'm writing a few different scenarios for every accuse with fewshots. It might actually be less work to write one general one, with one situation for different suspects when they're accused. So either you solve correctly or you don't. If you do: you get the final scene where the suspect pretty much confesses everything. If you don't: you get an answer in the style of action-clue where you pretty much get a hint. I think this solves two issues: Firstly, it makes the game easier if you fail because you get a nudge in the right direction (which I think should happen). Secondly, it would make accuse easier and we might not need to include fewshots anymore (or at least, we could have universal ones), which would remove the question of how to add it to the mystery creator.
I think it would be good to let people explore some more after solving, also after unsuccessful solve, I think it would be less frustrating