Adds the depthcard, and chip orientation transforms for player positions at the table. These transforms are meant to supply some sorts of artificial 3D affect to the non-hud elements on the table. This pr is meant to supply the framework for these transforms. The values supplied may need to be tweaked once we tie everything together.
This PR also adds the chips and card compent to the seat layout display
Linked Issue
resolves #172resolves #177
Types of changes
[ ] Bug fix (non-breaking change which fixes an issue)
[x] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to change)
Merge Checklist
[x] My code follows the code style of this project.
[x] All new and existing tests passed.
[x] Any dependent changes have been merged in downstream modules.
[x] I have provided inline technical documentation (tsdocs) where necessary.
[ ] My change requires a change to the root documentation.
Proposed Changes
Adds the
depth
card
, andchip orientation
transforms for player positions at the table. These transforms are meant to supply some sorts of artificial 3D affect to the non-hud elements on the table. This pr is meant to supply the framework for these transforms. The values supplied may need to be tweaked once we tie everything together.This PR also adds the
chips
andcard
compent to the seat layout displayLinked Issue
resolves #172 resolves #177
Types of changes
Merge Checklist
Deployment Notes