Closed philllies closed 9 years ago
Also, performance declines significantly when zoomed in on ink.
Leave this for now, we first need to get #66 done.
Rendering a normal Canvas on a bitmap works perfectly fine with the following code: await renderTargetBitmap.RenderAsync(canvas, 300,300); img.Source = renderTargetBitmap;
not with an InkCanvas, though.
Global ink and ink nodes seem to impact the rendering performance considerably when moving, panning and zooming. Consider converting the InkCanvas to a flat bitmap and when in non-edit mode.