brownplt / code.pyret.org

Website for serving Pyret to folks.
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A11y issues #274

Open blerner opened 6 years ago

blerner commented 6 years ago

Once we merge https://github.com/brownplt/code.pyret.org/pull/268, there are some issues Joe and I noticed white taking it for a test drive:

ds26gte commented 6 years ago

Re item no. 3, space causing the flicker is a bug. I should make space work the same as enter or click here. (Enter or click do work correctly, without flicker.)

However, the fact that the Run submenu doesn't immediately drop down when the keyboard gets to the down-arrow is intentional. I would've liked for the Run submenu to drop on focus just like it does for Bonnie and File. Maybe I'm mischaracterizing the guideline that @schanzer postulated, but apparently we want an extra hurdle before the user gets to see the Run dropdown: we want them to give it an extra prod (space or enter or click). I particularly set up the hurdle in the navigation and removing it is easy. Should I? What's the majority view?

ds26gte commented 6 years ago

Re item no. 4, what exactly is Tab is supposed to do in the REPL area? In WeScheme it does nothing. Should it not at least output one space?

blerner commented 6 years ago

I'd say it should do exactly what it does in definitions: run the indenter, which probably will do nothing at all. Pyret doesn't use tab to produce spaces in output...

schanzer commented 6 years ago

1) Given that the REPL has rich values (lists, structs, test results), I can foresee some more complex interactions there in the future. That being said, I think we should be careful about using up any navigation keys -- and having Tab insert whitespace feels counterintuitive anyway. I say make it a no-op for now.

2) As for the run dropdown: it should behave the way Bonnie does. According to Sina, there's a UI convention for hierarchical menus in the a11y community that submenu visibility must be toggled by a user action. That suggests that Bonnie and the Run dropdown should both have that extra hurdle. I could be convinced otherwise, but only if the alternate proposal makes those menus consistent.

ds26gte commented 6 years ago

Thanks. Will do. BTW, the default action for Tab -- pending a future enhancement -- seems to be to just lay down the character Tab. Making it a no-op is "design".