Closed lunarcontrol closed 8 years ago
I can't broadly answer that question, add me on skype and I'll explain how it works. Flavius201202
On Feb 14, 2016, at 11:08 AM, Royce Whitaker notifications@github.com wrote:
This is probably a really dumb question..
How do you specify where players can and cannot walk? I can't seem to figure it out by looking at the map? Is it hard coded into the game somewhere?
Here is what i'm talking about: http://i.imgur.com/bXLyTy5.png
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I added you.. Thanks for everything m8 :)
Hi ! :)
This is not really complicated.
I explain to you :
-Open tiled
-In the "tilesheet" right click on the image in question.
c → collision: for walls and other sprites which block the player; You just have to remove it for no longer have collision on that tile.
I hope to have helped you!
Sorry for my bad English. :s
Thanks! I was just using the tile blocking layer but this will be better in some cases! Thanks again!
It's way too late… sorry about that, I haven't worked on this project for a whiiiiiiile… and unfortunately I won't anytime soon. But I feel it is useful to mention that the wiki has loads of useful info: https://github.com/browserquest/BrowserQuest/wiki/Create-a-map-using-tiled-map-editor#tile-properties Plus, that type of info would be more useful to others in the wiki as opposed to closed issues ;)
This is probably a really dumb question..
How do you specify where players can and cannot walk? I can't seem to figure it out by looking at the map? Is it hard coded into the game somewhere?
Why are the "blocking" boxes not put on the edges? Is in in a layer that i am not seeing?
Here is what i'm talking about:
Thanks for the help in advance!