brugal / wolfcamql

quakelive/quake3 demo player
GNU General Public License v2.0
74 stars 15 forks source link

limit of animated shaders #32

Open Lotzyprod opened 5 years ago

Lotzyprod commented 5 years ago

Hello, can u remove limit of shaders containing animation?

brugal commented 5 years ago

How many did you need? Right now it's set to the maximum number of images the engine can have (MAX_DRAWIMAGES : 2048).

Lotzyprod commented 5 years ago

You misunderstand me, no limit on the number of frames in the animation. The limit on the shaders containing animation+ I made FX scripts for all weapons in wolfcam, and I met the limit on FX.+ bug when removing the camera. If you delete 1 camera, there is a chance to break the entire route. I do not know what this is for, but it is treated only Vid_restart07.12.2018, 21:35, "Angelo Cano" notifications@github.com:How many did you need? Right now it's set to the maximum number of images the engine can have (MAX_DRAWIMAGES : 2048).

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Lotzyprod commented 5 years ago

Excuse me for disturbing me, but it’s better to say this now than to waste time) 08.12.2018, 19:10, "trek.ru@yandex.ru" trek.ru@yandex.ru:You misunderstand me, no limit on the number of frames in the animation. The limit on the shaders containing animation+ I made FX scripts for all weapons in wolfcam, and I met the limit on FX.+ bug when removing the camera. If you delete 1 camera, there is a chance to break the entire route. I do not know what this is for, but it is treated only Vid_restart07.12.2018, 21:35, "Angelo Cano" notifications@github.com:How many did you need? Right now it's set to the maximum number of images the engine can have (MAX_DRAWIMAGES : 2048).

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brugal commented 5 years ago

Would you be able to send the files and steps needed to reproduce the problem?

Lotzyprod commented 5 years ago

just make more than 20 shaders containing animations and call each through fxhttps://yadi.sk/d/vqqXP-7xlYnUtQits my wolfcam pack , u can /devmap anymappick rocket and shotAfter each shot, change the type in the console:/fx_rocket_impact_style 1/fx_rocket_impact_style 2....and my friend asks if it is possible to implement reading demofiles from mme, with the .mme extension in wolfcam19.12.2018, 13:46, "Angelo Cano" notifications@github.com:Would you be able to send the files and steps needed to reproduce the problem?

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