Closed michaelpanik closed 7 months ago
Thanks for positive feedback!
Yes, what you ask is supported by vimix in latest version 0.8.2d (currently being submitted as snap and flatpak releases, otherwise accessible from source)
Example; send /vimix/#0/uniform sf pix 0.9
to set the value of the uniform variable 'pix' to 0.9, assuming source #0 is a clone source and the shader code defined a uniform variable called 'pix'.
More info on the wiki OSC doc
Incredible! Thank you so much: this is about to take my game to the next level. I'm running a very cool show on Thursday - if video of me running Vimix in a live context would be helpful to you, I'd happily shoot some and send it your way for promotion.
That would be awesome !
We could link / insert it to the vimeo page (https://vimeo.com/vimix), or I was also thinking of a 'Made with vimix' section in the wiki. Let's see.
In 0.2 version of my module there are cloneuniform messages: https://github.com/lupin3rd/vimix-chataigne-module
In 0.2 version of my module there are cloneuniform messages:
I've got the plugin going - it rules! I'm using a uniform float and the uniform clone mapping but it's not affecting it. Any ideas?
Two things to check
Ah! So I had an old version installed because I installed through apt. Using Flatpack got me to the latest release and solved the issues!
@brunoherbelin how about releasing Vimix version 0.9 ? There are actually many new features in the development version.
I'm using Vimix + Chataigne for real-time video performance. Having the shaders are incredible. The only thing that would push it over the edge would be the ability to control variables in the filter in real-time. Is there some way to do this, possibly through OSC?