Open brunolcarli opened 12 months ago
Features:
- The game is hosted online in a cloud service and must have the possibility to play online as multiplayer mode;
- The game is hosted online in a cloud service and must have the possibility to play as single player mode (internet required);
- The game is a web-based system (played on the internet)
- The Players must register an account to play;
+ There must exist an database service to store player/user data and progress;
- The game should have a ladder/ranking system where players are scaled on the rank by a score;
- Player score increases when the player wins a battle against another player;
- Player score decreases when the player loses a battle against another player;
- Players scores only changes on PvP battles;
Game idea:
- The game will be a turn-based strategy battle system;
- A player can collect different kinds of characters with unique attributes;
- Characters are used to battle against characters;
- Characters have level and stats attributes (like strength, defense, etc) that can be upgraded by leveling up through battles;
- A battle is made between two teams of three characters;
- Each player define a team and battle each other;
- Characters have different species and different elements that may influence the battling advantage over other character species and elements;
- A character can learn skills;
- Skills are used in battles to defeat the opponent character;
- Skills have:
+ name;
+ power;
+ element;
+ type (BUFF, IMPACT, MAGIC)
- Characters have:
+ name;
+ species (ex: A, B, C);
+ element (ex: Fire, Wind, etc);
+ stats attributes (ex: lv, hp, atk, defense)
+ Skills learned (a list of skills this character knows);
+ Skillset (Skills selected to battle, limited to 3 skills among learned skills)
- Characters earn Exp points (to leveling up) playing PvE battles. PvP battles does not grants Exp points;
- Players earn Ranking Score playing PvP battles; PvE battles does not grants Ranking Score;
The player perform the role of a Dragon Tamer. The game will contain a fixed number of pre-defined Dragons which are the characters that a player can collect, train, level up and battle against other players Dragons.
So the idea is to combine different kinds of Dragons to make a team and battle.
Battling results in rewards like "Dragon Scales" which are used to improve a Dragon stat attribute (like Atk, Defense, etc).
Also by battling others players in PvP gives the player more or less score points to list all the best Dragon Tamers.
TO DO
Battle States: Every round of a battle is defined by states. The battle persists in a state until the state is resolved, then proceed to the next state until the round is completed. A battle can have many rounds and every rounds runs the following steps:
- **Leveling Mechanics**:
+ `TO DO`
- **Taming Mechanics**:
+ `TO DO`
- **Ranking Mechanics**:
+ `TO DO`
TO DO
An advantage is the increase or decrease of damage a Dragon will cause to the opponent in combat based on the move element agains the defender element and the attacker species agains the defender species.
The circle of advantage of elements is the following:
An element that is strong against another increase the base damage in 50%;
An element that is weak against another decrease the base damage in 50%;
Neutral elements that doesnt connect with each other causes the normal base damage;
Water is strong against Fire.
The base damage of a water skill is 38
and the defender is a fire dragon, so the damage will be increased in 19
(50%), so the total damage inflicted will be 57
.
The base damage of a fire skill is 38
and the defender is a water dragon, so the damage will be reduced in 19
causing a total of 19
damage points.
- **Skill Mechanics**:
+ `TO DO`
- ** Teambuilding Mechanics**:
+ `TO DO`
- **PvP Mechanics**:
+ `TO DO`
- **PvE Mechanics**:
+ `TO DO`
-List all the available Dragons
atk | df | element | hp | name | skill1 | skill2 | skill3 | spa | spd | spdf | species | trait | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 8 | 7 | water | 40 | Aqua Mistdancer | hydro blast | aquatic agility | tidal surge | 7 | 9 | 8 | coatyl | aquatic resonance |
1 | 8 | 6 | water | 38 | Aqua Rippleblade | tidal slash | aqua ward | torrential strike | 7 | 9 | 8 | coatyl | fluidic mastery |
2 | 7 | 8 | water | 42 | Aqua Tidewalker | aquatic pulse | whirlpool shield | crystal cascade | 6 | 7 | 9 | wyvern | oceanic affinity |
3 | 9 | 7 | wind | 35 | Aurora Stormrider | whirlwind slash | aerial mastery | tempest dance | 8 | 8 | 6 | coatyl | gale affinity |
4 | 9 | 9 | earth | 44 | Gaia Earthshaper | rockslide | terraform | nature's embrace | 7 | 6 | 8 | drake | earth affinity |
5 | 10 | 8 | fire | 46 | Ignis Flamecaster | hellfire burst | demonic shield | scalding touch | 9 | 6 | 7 | drake | infernal aura |
6 | 10 | 8 | fire | 48 | Inferno Blazebringer | infernal eruption | demonic fortitude | scorching chains | 9 | 6 | 7 | drake | hellfire aura |
7 | 8 | 6 | fire | 38 | Pyro Emberforge | inferno strike | flame shield | ember burst | 9 | 8 | 7 | coatyl | blazing resilience |
8 | 9 | 9 | earth | 50 | Terra Earthshaker | earth rend | natural armor | verdant embrace | 7 | 6 | 8 | coatyl | nature's blessing |
9 | 9 | 9 | earth | 45 | Terra Stonewarden | earthquake slam | stone armor | gaia's embrace | 7 | 6 | 8 | coatyl | earthen fortitude |
10 | 7 | 5 | wind | 29 | Zephyr Skydancer | gust burst | skyward leap | feather storm | 8 | 10 | 6 | wyvern | aerial grace |
11 | 9 | 7 | wind | 43 | Zephyr Stormcaller | storm's wrath | cyclone shield | aerial onslaught | 8 | 8 | 6 | drake | tempest affinity |
name | element | category | power | effect | |
---|---|---|---|---|---|
0 | whirlwind slash | wind | impact | 55 | |
1 | stone armor | earth | status | 0 | |
2 | torrential strike | water | magic | 60 | |
3 | storm wrath | wind | magic | 65 | |
4 | scorching chains | fire | magic | 65 | |
5 | rockslide | earth | impact | 50 | |
6 | cyclone shield | wind | status | 0 | |
7 | flame shield | fire | status | 0 | |
8 | skyward leap | wind | impact | 45 | |
9 | crystal cascade | earth | magic | 55 | |
10 | gust burst | wind | magic | 60 | |
11 | terraform | earth | magic | 55 | |
12 | natural armor | earth | status | 0 | |
13 | nature embrace | earth | status | 0 | |
14 | tempest dance | wind | magic | 60 | |
15 | ember burst | fire | magic | 50 | |
16 | feather storm | wind | magic | 60 | |
17 | aquatic pulse | water | magic | 55 | |
18 | verdant embrace | earth | status | 0 | |
19 | earthquake slam | earth | impact | 55 | |
20 | aquatic agility | water | impact | 40 | |
21 | hydro blast | water | magic | 60 | |
22 | whirlpool shield | water | status | 0 | |
23 | infernal eruption | fire | magic | 70 | |
24 | hellfire burst | fire | magic | 75 | |
25 | aerial mastery | wind | status | 0 | |
26 | scalding touch | fire | magic | 55 | |
27 | gaia embrace | earth | status | 0 | |
28 | aqua ward | water | status | 0 | |
29 | earth rend | earth | impact | 50 | |
30 | aerial onslaught | wind | impact | 60 | |
31 | inferno strike | fire | impact | 70 | |
32 | tidal slash | water | impact | 65 | |
33 | tidal surge | water | magic | 60 |
The dragons can be of one of the following Elements:
The dragons can be of one of the following Species:
Coatyl:
General ideas to include to the game