Closed nindim closed 3 years ago
I will investigate it properly, can you confirm what version of the DOTween you are using it?
There was a version some time ago that caused similar issues to the ones you mentioned.
I believe most of the issues that could cause this has been fixed on v0.2.0!
Hey @brunomikoski!
I am using DOTween 1.2.420:
I will try version 0.2.0 and report back :)
Hey @brunomikoski,
I am still seeing these issues in the latest version of Animation-Sequencer 0.2.4 and DOTween 1.2.632.
I have attached a reproduction project showing the first use case in the original bug report.
Repro Steps:
AnimationSequencerTest_0.2.4.zip
Thanks a lot,
Niall
Hi,
I have noticed that if I configure the AnimationSequencer in certain ways I can break the original Editor UI layout.
For the record, I don't expect the setups below to yield correct animation results during Preview/Runtime, they are definitely misconfigured. I just don't expect my original layout to be broken post-preview as a result of my mistake.
Example 1 - "Move to Anchored Position" in From Direction and a "Shake Position".
Result: With this particular combination the position of the Tween Target is left at the start of the "Move to Anchored Position".
Example 2 - "Rotate to Euler Angles" and "Shake Rotation"
Result: A seemingly random rotation is left on the RectTransform.
Both issues occur when they are combined as Actions within a single step or as separate Actions that are Joined.
I doubt this is limited to just the actions I have listed above, I expect driving any variable with more than s single step/action at once will cause issues.
Thanks a lot,
Niall