brunomikoski / Animation-Sequencer

A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
MIT License
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Rotate to euler angles can not loop ? #19

Closed Bian-Sh closed 3 years ago

Bian-Sh commented 3 years ago

image

If the setting is correct there is a problem, that is loop function invalide.

Bian-Sh commented 3 years ago

image tweens added to a Sequence can't have infinite loops (but the root Sequence can).

brunomikoski commented 3 years ago

image tweens added to a Sequence can't have infinite loops (but the root Sequence can).

Thanks for the clarification! I want not sure about that as well!? I think I can add the loops setting for the animation controller as a whole, that would give you an option of how to do that right?

Bian-Sh commented 3 years ago

maybe, and we can have a test later.

brunomikoski commented 3 years ago

Give a try to the 0.2.1 release: https://github.com/brunomikoski/Animation-Sequencer/releases/tag/v0.2.1

Bian-Sh commented 3 years ago

image

Maybe both of these two param should be hide if sequence is in infinite loop state.

Bian-Sh commented 3 years ago

Could you pls give a choice to user, if it didnt want a animation step insert/append to a sequence. The infinite loop does not behave as I expected : I need steps run in parallel but not one by one (see the gif pic). Flowtype can append a item named "independence" maybe . aninseq

brunomikoski commented 3 years ago

I believe you could just use the Play Sequence Action to trigger 2 different Animation Sequencer with your settings right?

But in this case looks like you are looking for the step 1 and 2 to use the Join flow type, both would start at the same time, right?

Bian-Sh commented 3 years ago

yes ,yes and I found that neither apend nor join can make them start at the same time.