Closed Bian-Sh closed 3 years ago
tweens added to a Sequence can't have infinite loops (but the root Sequence can).
tweens added to a Sequence can't have infinite loops (but the root Sequence can).
Thanks for the clarification! I want not sure about that as well!? I think I can add the loops setting for the animation controller as a whole, that would give you an option of how to do that right?
maybe, and we can have a test later.
Give a try to the 0.2.1 release: https://github.com/brunomikoski/Animation-Sequencer/releases/tag/v0.2.1
Maybe both of these two param should be hide if sequence is in infinite loop state.
Could you pls give a choice to user, if it didnt want a animation step insert/append to a sequence. The infinite loop does not behave as I expected : I need steps run in parallel but not one by one (see the gif pic). Flowtype can append a item named "independence" maybe .
I believe you could just use the Play Sequence Action to trigger 2 different Animation Sequencer with your settings right?
But in this case looks like you are looking for the step 1 and 2 to use the Join flow type, both would start at the same time, right?
yes ,yes and I found that neither apend nor join can make them start at the same time.
If the setting is correct there is a problem, that is loop function invalide.