What's the best way to revert the sequence in code? I currently have a pretty weird setup:
` public override void StartTransition(int direction, Callback callback, RectTransform targetTransform)
{
this.direction = direction;
sequencerController = targetTransform.GetComponent();
What's the best way to revert the sequence in code? I currently have a pretty weird setup: ` public override void StartTransition(int direction, Callback callback, RectTransform targetTransform) { this.direction = direction; sequencerController = targetTransform.GetComponent();
It works but there's probably a better way isn't there?