Closed timbo-tj closed 2 years ago
Hey @timbo-tj , I will make that optional! The major reason for folding it out is performance, this is a "heavy inspector" and drawing all the steps inspectors 100 times per second can really impact the animations.
But I will make optional :)
Ok Thanks! And that's fair enough!
I looked at the code and it seems like it's supposed to re-expand the steps panel when you press stop. So I played around with it a little bit. Here is what I discovered:
I tried it out, and it seems a little inconsistent for me. (ie if I play the animation multiple times (press Play twice)) it 'forgets' the fact that it was expanded. So when I press stop, it doesn't re-expand!. ie:
expanded = true, wasExpanded = false
expanded = false, wasExpanded = true
expanded = false, wasExpanded = false
And as part of my workflow I am tweaking some prefabs in the prefab stage while the game is running. In this scenario, the Preview panel does not have a Stop button (I guess because game is running!), so there is no way to trigger the re-expand any way!
Thanks for the report! I will investigate the workflow you mentioned, but for v0.5.0, you can disable it on the settings:
https://github.com/brunomikoski/Animation-Sequencer/releases/tag/v0.5.0
Oh wow nice stuff! Thanks 👍
I fixed the workflow you mentioned, and should be available on the next minor.
Hey there! Firstly, a fantastic repository! Saving me a ton of time and working flawlessly.
One thing that I noticed is that when I preview the animation in the editor it collapses the Steps foldout. It's a bit tedious.
I make a small tweak to a step, I preview it, need to make another small adjustment but I have to reopen the steps foldout. It really hurts iteration speed.
I was wondering if there was a way to have the steps foldout remain open?