brunoribeiro / burriswarehouse

Automatically exported from code.google.com/p/burriswarehouse
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Collision Detection Tweaking #34

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Some of the collision detection could use a little refining. The air doors 
especially have too large of a collision area, which makes them very difficult 
to get through. Realism is good, but playability should be a priority.

Original issue reported on code.google.com by cjbus...@gmail.com on 4 Apr 2011 at 2:07

GoogleCodeExporter commented 9 years ago

Original comment by cjbus...@gmail.com on 11 Apr 2011 at 6:48

GoogleCodeExporter commented 9 years ago

Original comment by cjbus...@gmail.com on 17 Apr 2011 at 10:14

GoogleCodeExporter commented 9 years ago

Original comment by cjbus...@gmail.com on 17 Apr 2011 at 10:26

GoogleCodeExporter commented 9 years ago

Original comment by cjbus...@gmail.com on 17 Apr 2011 at 10:26

GoogleCodeExporter commented 9 years ago

Original comment by calebmay...@gmail.com on 17 Apr 2011 at 11:35

GoogleCodeExporter commented 9 years ago

Original comment by calebmay...@gmail.com on 19 Apr 2011 at 3:46

GoogleCodeExporter commented 9 years ago
ok. I've worked on this and tweaked a few of the air doors. I will keep trying 
to just drive around and see which ones are giving us problems, but if you 
could maybe write down which ones you're having problems with as well, that 
would be awesome. 

Original comment by calebmay...@gmail.com on 19 Apr 2011 at 3:11

GoogleCodeExporter commented 9 years ago
I think this should be bumped up major priority.  There are no collisions 
around my new extra objects.

Original comment by DanielTJ...@gmail.com on 23 Apr 2011 at 10:12

GoogleCodeExporter commented 9 years ago
Yea, I just haven't gotten to this because I can't run the game on my lap top 
for whatever reason...I'll get to this on Tuesday afternoon.

Original comment by calebmay...@gmail.com on 24 Apr 2011 at 7:03