Closed Ayfri closed 2 years ago
I have the same problem, it doesn't decompile any scripts
Can you give us the engine version of the game(s) you're trying to decompile?
ubuntu, godot version 3.2.0, using the 3.x fork of gdsdecomp, it decompiles majority of the stuff, but none of the scripts get decompiled.
You have to manually specify which scripts you want decompiled after extraction with the other menu option, it doesn't do it during extraction.
thanks, and does your fork of gdsdecomp support directly decompiling scripts on extraction?
Yes it does. Use the branch my PR is on and follow the instructions in the PR, it's on Godot master
but supports Godot 2-4 projects.
https://github.com/bruvzg/gdsdecomp/pull/19
what does PR stand for?
private repository?
Pull request, it's how you get changes into other forks on GitHub. It's the tab to the right of issues?
BTW, please be aware that full project export is currently a CLI-only option, it's not available via the menu yet.
which branch do I use in your repository? (master, 3.2-backport, 3.2-cli-stuff, or 3.2)
So if you look at the PR, you'll see that I'm requesting a merge from my 4.0-nikitalita
branch.
thanks, so if I'm not mistaken, 4.0-nikitalita supports godot 3 & 4
It supports building with the current Godot master
(i.e. 4.x); it will not build with the 3.x
branch. Once built, it does support exporting Godot 2, 3, and 4 projects.
thanks, that's all.... 👍
I've been trying to get rid of errors for hours, so I give up, I can't get it to work. But it does look promising though.
When you decompile the scripts, you must match the version used to export. There's also a Godot export of this as a standalone app, no compiling into Godot is necessary to just use it. I just used it to completely recover a project I thought was gone forever.
When you decompile the scripts, you must match the version used to export. There's also a Godot export of this as a standalone app, no compiling into Godot is necessary to just use it. I just used it to completely recover a project I thought was gone forever.
Where do I find the standalone decompiler?
The releases section of this project has builds for windows, linux, and mac. Github's layout blows, to be perfectly honest. It's tucked over on the right hand side instead of being a tab at the top and easily visible. https://github.com/bruvzg/gdsdecomp/releases
I don't know how to fix this and I don't know what I've done wrong 🤔