Closed deltahgs closed 1 year ago
btw are .converted.res files supposed to be kept ? on another project (where decompression worked) they are none in the results
Hmmm, this is interesting, this seems to be a Godot 3.x mono game with .cs files used for the scenes and they're autoconverted to binary RESOURCES upon export, not binary scenes. I haven't encountered anything like this in the wild. Can you please hit me up on Discord to discuss further? My username is nikita_lita on there.
to clarify, I was referring to the Godot discord, which is here: https://discord.gg/CUSuf69u
System information
Fedora 37
Issue description
Hi, First thanks for this tool, it helps a lot :raised_hands: I'm encountering an issue while decompiling a project. Some .tscn files end up with only the resource definitions, ex:
causing godot to crash with some EOF error The script does exist in that location. Looking at the relative x.tscn.converted.res files, there is mode data like the node styling (anchor_right, margin_top etc) so my guess would be that we're losing the node when converting from binary to text
I'm joining an example of a binary with the text version, do you have an idea of what may be going wrong ?
Thanks :pray:
scene.zip
Steps to reproduce
No response
Recovery log
gdre_export.log
Minimal reproduction project
No response