Closed ealione closed 3 years ago
Which branch of gdsdecomp
are you using, 3.2
is for Godot 3.2
, master
is for Godot 4
(~but it was not updated for some time since~, I have update string and core APIs, but there is no bytecode for the new version of GDScript, there are no benefits from using it with 4.0 right now).
And you are obviously correct, I was using the wrong combination of versions.
Following the instructions I get this error when building with the 3.2 branch of Godot.
Building on the
master
branch produces another String related error that I do not think has anything to do withgdsdecomp