Open JC3 opened 11 months ago
I'll have to take a look if Godot supports UI scaling like this. I haven't messed with the UI that much.
I'm pretty sure it does; I'm not familiar with Godot at all but there is a game I play (Virtual Circuit Board) that is written in Godot and does have high DPI scaling support.
Fwiw.
Thanks for looking into it!
On Tue, Jul 18, 2023 at 4:39 AM nikitalita @.***> wrote:
I'll have to take a look if Godot supports UI scaling like this. I haven't messed with the UI that much.
— Reply to this email directly, view it on GitHub https://github.com/bruvzg/gdsdecomp/issues/138#issuecomment-1639777583, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABLDV4C4I5MJRSY7RYFRR3LXQZDUJANCNFSM6AAAAAA2LIJPTE . You are receiving this because you authored the thread.Message ID: @.***>
Looking into it, the DPI scaling support built-in to Godot is pretty bad for control elements, and is worse if the GUI is in C++. We're going to need to re-engineer the UI first, see #130
System information
windows 10, system scaler at 250%
Issue description
on high dpi displays (with system scaler != 100%), the ui is too small.
Steps to reproduce
No response
Recovery log
n/a
Minimal reproduction project
No response