Closed lyssieth closed 7 months ago
I tried hacking at it myself for a while today, to no avail. Either I don't understand how the whole importing process works (more likely), or it's just not a two-way process (still likely).
I will take a closer look this weekend; can you upload the PCK that this happened on?
It's in the test.zip
in the first message. It'll download as a long hash and not test.zip
because I'm too lazy to add a renaming feature to my content server (I really should do that though)
I have also encountered this issue and look forward to fix. It seems that the packaged ogg file cannot be recovered.
They changed how the ogg vorbis streams were packed. I’ll try to add this sometime soon.
They changed how the ogg vorbis streams were packed. I’ll try to add this sometime soon.
So in the future, it may be possible to convert ".oggvorbisstr" files into ".ogg" or any other type of playable audio file? Cuz I'm having an issue with that and haven't found any ways to get the files to be playable
This is probably going to take a while; the data in the ogg resources no longer contains the header information, so just writing the data out will no longer work. Additionally, the libvorbis API is rather unintuitive and doesn't really have functionality for writing out an ogg file; You can apparently can reconstruct headers by feeding it packets and then writing out pages, but I have no idea if that will actually result in a usable ogg file.
Ah alright, well I'm in no rush or anything, hopefully it ends up being possible in one way or another
New release with this in: https://github.com/bruvzg/gdsdecomp/releases/tag/v0.6.0
THAT'S AMAZING! Thank you so much for your work! Much appreciated!
System information
Linux (Nobara, kernel 6.5)
Issue description
While trying to recover a project and export the whole thing, it fails to recover the ogg files. Or, rather, it manages some of them, but they don't show up in the asset tree like most other resources, but remain as
.godot/imported/*.oggvorbisstr
files.The specific project I'm trying to use this for has a script that looks through the resource tree for the specific audio files, rather than using the imported ones. I'm unsure what for, exactly, but I'd like for it to work so I can further experiment.
Steps to reproduce
.ogg
filesRecovery log
gdre_export.log
Minimal reproduction project
test.zip (file was too big, so it's using my own upload server. using a random car .ogg I found)