Closed zUltimaPG3D closed 5 months ago
Found the issue for the node references, for some reason the node_paths
property isn't set in the .tscn file and resetting the values in the editor puts them there. Still don't know why the arrays don't export sometimes.
System information
Linux Mint 21.1 (Vera)
Issue description
Opening the output project in the Godot version given by the program (or an even newer one, same issue anyways), which is Godot 4.1.1, at first glance nothing is wrong, yet all references to nodes in
@export
ed variables (and only some arrays) are "incorrect" and the engine thinks of them as Nil unless they're reselected manually (or every item is put in manually, in the case of arrays).Steps to reproduce
Recover project...
and select the game's EXEInvalid set index 'visible' (on base 'Nil') with value of type 'bool'.
Recovery log
gdre_export.log
Minimal reproduction project
Game I attempted this on: https://mikeklubnika.itch.io/buckshot-roulette