bruvzg / gdsdecomp

Godot reverse engineering tools
MIT License
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How to compile decompiled project #167

Open ALIJ0N opened 4 months ago

ALIJ0N commented 4 months ago

System information

Arch linux, intel hd graphics

Issue description

I decompile succesfully and edit source code, add some features but How can I compile again. I have Godot engine 4.2.1

Steps to reproduce

I try compile but get error

Recovery log

Godot Engine v4.2.1.stable.flathub (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors. modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported. --- Debug adapter server started --- --- GDScript language server started on port 6005 --- ./servers/rendering/renderer_rd/shader_rd.h:165 - Parameter "version" is null. ./servers/rendering/renderer_rd/shader_rd.h:165 - Parameter "version" is null. res://intro/Intro.gd:3 - Parse Error: Unexpected "Identifier" in class body. modules/gdscript/gdscript.cpp:2788 - Failed to load script "res://intro/Intro.gd" with error "Parse error". (User)

Minimal reproduction project

When I open decompiled project I get this error

nikitalita commented 4 months ago

Give me both the recovery log and the name of the game that you are having issues with.