bruvzg / gdsdecomp

Godot reverse engineering tools
MIT License
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0.8: missing datas in the logs #211

Open Mathieu015 opened 4 days ago

Mathieu015 commented 4 days ago

System information

Windows 11, NVIDIA GeForce RTX 4080 Laptop GPU

Issue description

In 0.8, there's no mentions about some formats (svg for example) being converted to a lossy format except for jpg files. Just realize that "Non-importable conversions" are always gives 0 ("Decompiled scripts" too for some). And probably more infos are missing or incorrect.

Steps to reproduce

No response

Recovery log

Dome keeper: 0.7.3 gdre_export.log 0.8 gdre_export.log Buckshot Roulette: 0.7.3 gdre_export.log 0.8 gdre_export.log Case of The Golden Idol: 0.7.3 gdre_export.log 0.8 gdre_export.log

Minimal reproduction project

Used 0.8 pre 3 dev.

nikitalita commented 2 days ago

Try the latest pre-release, I think i've fixed these: https://github.com/bruvzg/gdsdecomp/releases/tag/v0.8.0-prerelease.3

Mathieu015 commented 2 days ago

Case of the Golden Idol: No change. Still no mention about svg data converted. Only jpeg.: gdre_export.log Buckshot Roulette: Still says 0 decompiled scripts. Also only jpeg: gdre_export.log Dome Keeper: Same as Buckshot Roulette: gdre_export.log

Can't tell if what's written is right and coherent.

nikitalita commented 2 days ago

Buckshot Roulette is supposed to have 0 decompiled scripts, as it has no compiled scripts in the PCK. If we reported we decompiled those scripts in previous versions, that was a bug.

However, It is so odd that the svg files aren't showing up for you; I specifically tested Buckshot Roulette and Dome Keeper for the svg files and they did show up in the log files for me. What OS are you using?

Edit: duh, Windows. I will have to test on Windows specifically