Closed nesper8 closed 3 years ago
Synced API changes, now master
should build. In addition to multiple renames, Godot 4.0 have a new string based resource ID system (instead of resource indices in 3.x). ResourceLoaderBinaryCompat
probably will need some future changes to work properly.
3.x
branch should build with current 3.x
Godot, for Godot 3.3 use tag v0.0.7
.
Full project export still currently works for Godot 2.x and 3.x, but any recently exported Godot 4.x projects will fail to be recovered correctly. I have a PR to add UUID support here: https://github.com/bruvzg/gdsdecomp/pull/27
thank you successfully builds now
Looks like we've drifted out of sync with master; try checking out godot @ b08dc1ea and running the build again.