Closed nikitalita closed 3 years ago
This implements support for loading and saving Godot 4.x resources with UUIDs.
While implementing this, I discovered some bugs which broke the binary resource spec, so don't merge this until this PR is merged: https://github.com/godotengine/godot/pull/51042
That PR has been merged, so this is good to go now.
Thanks!
This implements support for loading and saving Godot 4.x resources with UUIDs.
While implementing this, I discovered some bugs which broke the binary resource spec, so don't merge this until this PR is merged: https://github.com/godotengine/godot/pull/51042