Closed Naeta2 closed 5 years ago
Added some support for older byte-code in 28861f535968d2b94b7ad2aefdffbcf973311c0f.
I have tested only 3.1 / 3.0 versions, but 2.x script should work too.
damn, @bruvzg is on it. wow 🚀
you are a legend my friend !
Closing this, all GDScript versions should be supported by now.
helloo, it's me again
i'm so sorry to bother you with these issues, i'd like to be able to resolve them myself.
i have one or two quick questions. i'm trying to get back old scripts from a game made with godot 2.1.3.
you say in the readme that i would need to use the module with godot 2.1.3 engine to decompile the .gdc scripts into .gd, but the module is only compatible with 3.1 ? I tried to decompile those files with a 3.1 build but whenever i do this godot freezes and become unresponsive (it still use more and more memory in the task manager so i first assumed it was working on the key encryption and tried to get the key back by disassembling the .exe but i could not find it) I also desperately tried to add the module to a 2.1.3 build but it didn't work, i got an issue with scons
Do you plan to make the module compatible with older builds of the engine in the future ? or do you think it's related to the encryption key as i first thought ? in this case do you have any idea on how to get it from the exe since i can't seem to be able to find it ? i'm really not very good with the disassemblers and everything
thanks a lot, i'm really impressed by your work !