I have been attempting to compile gdsdecomp as described in the readme, by placing gdsdecomp within modules (using Godot 3.3.4, the most recent release) and then compiling godot as normal, but I receive this error each time:
modules\gdsdecomp\register_types.cpp(6): fatal error C1083: Cannot open include file: 'core/object/class_db.h': No such file or directory
scons: *** [modules\gdsdecomp\register_types.windows.tools.64.obj] Error 2
scons: building terminated because of errors.
I do not understand this error, but to my understanding no core folder exists in gdsdecomp, and the class_b.h file in godot 3.3.4 is located within core itself, and no core/object folder seems to exist. Whatever is occuring, it seems to be caused by files that are being included in the files but do not actually exist as the folder they would be in is absent, and the corresponding files from godot are in completely different folders within core
I have been attempting to compile gdsdecomp as described in the readme, by placing
gdsdecomp
withinmodules
(using Godot 3.3.4, the most recent release) and then compiling godot as normal, but I receive this error each time:I do not understand this error, but to my understanding no
core
folder exists in gdsdecomp, and theclass_b.h
file in godot 3.3.4 is located withincore
itself, and nocore/object
folder seems to exist. Whatever is occuring, it seems to be caused by files that are being included in the files but do not actually exist as the folder they would be in is absent, and the corresponding files from godot are in completely different folders withincore