bruvzg / gdsdecomp

Godot reverse engineering tools
MIT License
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CI build failing on Windows due to hanging on initial project import #39

Closed nikitalita closed 2 years ago

nikitalita commented 2 years ago

It looks like the current build on Windows gets to ${{ matrix.command-export }} --no-window -e -q --audio-driver Dummy ${{ matrix.command-postfix }} before hanging; it looks like it doesn't actually quit with -q. Uncertain as to why; the current master may not be compatible with the version of swiftshader we're using, or may be a bug introduced in godot. Will take a look later this month.