It looks like the current build on Windows gets to ${{ matrix.command-export }} --no-window -e -q --audio-driver Dummy ${{ matrix.command-postfix }} before hanging; it looks like it doesn't actually quit with -q. Uncertain as to why; the current master may not be compatible with the version of swiftshader we're using, or may be a bug introduced in godot. Will take a look later this month.
It looks like the current build on Windows gets to
${{ matrix.command-export }} --no-window -e -q --audio-driver Dummy ${{ matrix.command-postfix }}
before hanging; it looks like it doesn't actually quit with -q. Uncertain as to why; the current master may not be compatible with the version of swiftshader we're using, or may be a bug introduced in godot. Will take a look later this month.