Closed JohnTobey closed 2 years ago
Don't compile this with the 3.x branch, compile against master instead. This supports full project recovery for Godot 2.x - 4.x
Or just use the artifacts here: https://github.com/bruvzg/gdsdecomp/actions/runs/2283325472#artifacts
when I compile from master (The one i get by git clone https://github.com/bruvzg/gdsdecomp ) I get the error
modules/gdsdecomp/register_types.cpp:6:10: fatal error: core/object/class_db.h: No such file or directory 6 | #include "core/object/class_db.h" |
I thought I had to pull from the 3x branch because this error is the same as https://github.com/bruvzg/gdsdecomp/issues/13
also, if artifacts is more simple , how can I use them instead?
I found out the solution. I pulled from the 3.x branch and the 3.x branch as well and this fixed the solution. the main branch will not work for 3x because some files were moved into their own folder in godot 4.
Hello When I try to recompile Godot in version 3.4.2 I get the error`
scons: *** Illegal construction variable
module_gdsdecomp-3.x_enabled' File "/home/john/Documents/Godot Decompile/godot-3.4.2-stable/SConstruct", line 288, inI can compile Godot without this fine, and I used gdsdecomp-3.x as well