Closed blakexe closed 2 years ago
Hmmm, that is peculiar. Have you tried any of the recent Godot 4.x master builds to see if those run?
I.e. try these ones and see if they run: https://github.com/godotengine/godot/actions/runs/2367296239#artifacts
CI artifacts are built with dynamically linked MoltenVK, and require Vulkan SDK to be installed to run.
CI artifacts are built with dynamically linked MoltenVK, and require Vulkan SDK to be installed to run.
Hi there, I installed the newest Vulkan to /Users/blake/VulkanSDK/1.3.211.0 (and yes I restarted my computer) however I'm still getting the same error message. I'm using the standalone version if that helps GDRE_tools-standalone-osx
I.e. try these ones and see if they run: https://github.com/godotengine/godot/actions/runs/2367296239#artifacts
I tried running it, I got some errors in the terminal and after 10 seconds a window pops up
Here is my terminal output if this helps Godot 4.0 Output.txt
CI artifacts are built with dynamically linked MoltenVK, and require Vulkan SDK to be installed to run.
Is there a way to statically link them so that installing the SDK is not required?
Is there a way to statically link them so that installing the SDK is not required?
Yes, but this requires SDK installation on the CI vm. Static linking is done with the use_volk=no VULKAN_SDK_PATH=/path/to/VulkanSDK/1.3.204.1/
build flags.
I.e. try these ones and see if they run: https://github.com/godotengine/godot/actions/runs/2367296239#artifacts
I tried running it, I got some errors in the terminal and after 10 seconds a window pops up
Here is my terminal output if this helps Godot 4.0 Output.txt
I confirmed this on a mac; it looks like there may be an issue with using volk
with vulkan 1.3 SDKs? I'm going to try statically compiling against the Vulkan SDK and see if that works
@Blakiemon Which mac model are you using?
@Blakiemon please give the artifacts from this run a shot: https://github.com/bruvzg/gdsdecomp/actions/runs/2399523878
@Blakiemon Which mac model are you using?
MacBook Pro (Retina, 15-inch, Mid 2015)
@Blakiemon please give the artifacts from this run a shot: https://github.com/bruvzg/gdsdecomp/actions/runs/2399523878
I just tried out [GDRE_tools-standalone-osx]
And it works! Thank you! Looks like using this newer version didn't solve my problem of GDRE not being able to convert a project.binary file to text. Oh well
Also, I did notice a few errors in the terminal and it took about 10 seconds for the program to launch, so here's my output just in case:
0: /Users/blake/Downloads/Godot RE Tools.app/Contents/MacOS/Godot RE Tools
Current path: /Users/blake
Godot Engine v4.0.alpha.custom_build.ff75a4922 - https://godotengine.org
Vulkan API 1.1.204 - Using Vulkan Device #0: Intel - Intel Iris Pro Graphics
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 1):
Compiler encountered an internal error.
ERROR: - Message Id Number: 0 | Message Id Name:
VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 1):
Compiler encountered an internal error.
Objects - 1
Object[0] - VK_OBJECT_TYPE_PIPELINE, Handle 140267819588096
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:159)
ERROR: vkCreateGraphicsPipelines failed with error -3 for shader 'ClusterRenderShaderRD:0'.
at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6614)
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 1):
Compiler encountered an internal error.
ERROR: - Message Id Number: 0 | Message Id Name:
VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 1):
Compiler encountered an internal error.
Objects - 1
Object[0] - VK_OBJECT_TYPE_PIPELINE, Handle 140267819588096
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:159)
ERROR: vkCreateGraphicsPipelines failed with error -3 for shader 'ClusterRenderShaderRD:0'.
at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6614)
I get the error in a prompt
Your video card driver does not support any of the supported Vulkan or OpenGL versions.
when running this newest build https://github.com/bruvzg/gdsdecomp/actions/runs/2283325472
In the terminal it outputs
I am running MacOS 10.14.6 on a Macbook Pro Mid 2015 model.