Closed lufog closed 2 years ago
Hooray! The module is compiles and works with Godot master branch. From unresolved:
Thank you very much for this! I was really dreading updating the master sync for release, so I'm glad someone did it for me :)
I added a few commits:
Image::Format
enum changes between v3 and v4, so I had to create a compatibility function to convert v3 image format numbers to the correct enumeration value and flush()
or make sure that the fileaccess object is actually unreferenced, or unwritten bytes will hang around in the buffer and not be written to disk master
, we have to make sure to change the sync reference commit in the CI scripts, or the CI builds will failIt's surprising to me just how much the API is changing at this late in the development cycle; I probably won't update the sync again until v4 gets closer to release, I think.
CI is currently broken, but I've validated this locally. I'll PR a fix for the CI shortly.
For fun, I'm trying to compile this module on the master branch.
Task list:
Btw, I'm not sure that I can do everything on my own. And Idk what I'm doing. Therefore, all interested don't hesitate to join.