Closed nikitalita closed 1 year ago
InputEventKey was being written to project.godot incorrectly because InputEventKey.scancode and physical_scancode were renamed in v4.
Also refactor bytecode to write variants via VariantWriterCompat instead of the v4 one
InputEventKey was being written to project.godot incorrectly because InputEventKey.scancode and physical_scancode were renamed in v4.
Also refactor bytecode to write variants via VariantWriterCompat instead of the v4 one