brxce / Gauntlet

NOTE - Currently on hiatus. L4D2 Coop with improved Special Infected AI. Inspired by PenPen's HardAlways configs
GNU General Public License v3.0
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Hunter pouncing reverted to unmodified AI behaviour #27

Open brxce opened 3 years ago

brxce commented 3 years ago

Issue: OnPlayerRunCmd hook is not registering movement commands submitted by hunter AI, subsequently failing to modify their behavior as previously designed. Hunters pounce like they do in vanilla campaign. Scope: All AI bots spawned by specialspawner.smx Change: The old method of spawning SI to surpass the limit of 3 bot AI had to be replaced with ProdigySim's DirectInfectedSpawn. AI spawned this way are currently not being detected by Gauntlet plugins.

vikingo12 commented 3 years ago

hunter jumping high after killing is also part of this issue?

brxce commented 3 years ago

Are you referring to the corpse "ragdoll" effect, or the hunter jumping away at a large height?

vikingo12 commented 3 years ago

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