brxce / Gauntlet

NOTE - Currently on hiatus. L4D2 Coop with improved Special Infected AI. Inspired by PenPen's HardAlways configs
GNU General Public License v3.0
29 stars 27 forks source link

Huge lag on infected spawn #32

Open ghost opened 3 years ago

ghost commented 3 years ago

Hello! When !playermode is more than 1, a huge lag happens on infected spawn, the server just freezes for a second. The server hardware is good, so this shouldn't be an issue. How this can be solved? Please help

brxce commented 3 years ago

Hi, what's your steam URL?

ghost commented 3 years ago

Hi, what's your steam URL?

It's https://steamcommunity.com/profiles/76561198034909367

A1mDev commented 2 years ago

Part of function NavMeshSpawn runs in 0.9-2 seconds which is very long so this function slows down the server and also can crash the server due to reason 'Alarm Clock'.

brxce commented 2 years ago

Have you found any solution to the limit on simultaneous AI spawned?

I would be more motivated to look into lags for individual spawns if someone could put the time in and possibly find a solution to the above.

Axaxaa101 commented 2 years ago

Si will be produced continuously. Even if the first SI is not killed, the second SI has finished spawning after the time reaches your set 'timer'