Excuse me for violating the template, but line #276 in
OpenGLWaveFrontObject.m appears incorrect. It reads:
glRotatef(currentPosition.z, 0.0, 0.0, 1.0);
it should read:
glRotatef(currentRotation.z, 0.0, 0.0, 1.0);
Original issue reported on code.google.com by greensamuelm on 27 Apr 2009 at 12:31
Original issue reported on code.google.com by
greensamuelm
on 27 Apr 2009 at 12:31